Time will slowly convert the calories into skill points. These calories are needed to do any type of manual labor in ECO such as using tools or running. When a food item is consumed, its caloric value is added to the player's calorie value (shown as a pie chart on the bottom left of the screen). Properties of food Ĭonsumption of an item under the food category will provide the player with the following values: Calories After that time, they will cease to be part of the skill point gain calculation. Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).įoods stay in the stomach for 24 hours after eating. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach.
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